project gallery
interaction design + interior design and systems
centre for planning and technology, india 1998-2005
umeå institute of design, sweden 2005-2007
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Brainstorming and process
Brainstorming methods, conceptualizing and process reflect the designer's mind and thought. This section contains the backstage activity to some projects displayed here to provide an insight on techniques i use to build on my ideas.
Magi (2007) Current play-learn platforms for children provided by interactive technologies are enforcing pre-programmed rules and stifling creativity and exercise essential for a child’s development during storytelling. Magi turns their act of storytelling into a creative, dynamic and physical activity by letting them build their imaginary places within and enhancing their stories with sound.
UZone (2006) UZone is an interactive environment for student self-evaluation, supporting a new evaluation ritual. Uzone allows dynamic realitime updates of student work which can be displayed in this environment during parent-teacher-student meetings , and provides a tangible interface for teachers, students and parents to lock descions about a student's progress.
EnergySPY (2006) is an ambient device in your home to spy over your energy expenditure and save energy. It gives you energy-saving tips, tells you when to recycle, tells you your monthly energy bill and gives you the weather for the day.
Incense Wind Chimes (2006)
An excercise to explore the interaction of form with a given medium, in this case form and AIR.
Dynasync 2.0 (2005)
A system to simplify document handling for delivery truck drivers in Sweden. Dynasync 2.0 seamlessly synchronizes information,from delivered goods to customer signature and updates all information in real time to the main server of the company, thus reducing paperwork and papers.
Climate Control GUI for Volvo (2005)
Two week exploration in Low-fidelity prototyping via the design of Climate controls for Volvo trucks.
Koshini (2005) : a brand-imaging project
Koshini intends to be a brand perfect for woman truck drivers. The challenge was to make the brand-image aggressively feminine yet retain the maleness of a truck, so that a man would also like to drive a Koshini.
2010 Future Postal Kiosk (2001)
What is the future of the Indian Postal Service with the onset of the Email age? Exploration of the Indian Postal system, future technologies and possibilities of the postal system redefined as a Communication Kiosk.
The Bathroom Shop (2000)
The aim of this project was to design a shop for bathroom accessories. The challenge started at the facade level in trying to draw clients into the space from a transit zone, and extends right into the interior space, which intends to enhance the value of bathroom accessories beyond the level of just a product by virtue of how it displays the products to users.





